Physics material describes how to handle colliding objects (friction, bounciness).
See Also: Collider.
|bounceCombine||Determines how the bounciness is combined.|
|bounciness||How bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy.|
|dynamicFriction||The friction used when already moving. This value is usually between 0 and 1.|
|frictionCombine||Determines how the friction is combined.|
|staticFriction||The friction coefficient used when an object is lying on a surface.|
|PhysicMaterial||Creates a new material.|
|hideFlags||Should the object be hidden, saved with the Scene or modifiable by the user?|
|name||The name of the object.|
|Destroy||Removes a GameObject, component or asset.|
|DestroyImmediate||Destroys the object obj immediately. You are strongly recommended to use Destroy instead.|
|DontDestroyOnLoad||Do not destroy the target Object when loading a new Scene.|
|FindObjectOfType||Returns the first active loaded object of Type type.|
|FindObjectsOfType||Gets a list of all loaded objects of Type type.|
|Instantiate||Clones the object original and returns the clone.|