Version: 2021.1
언어: 한국어

ShaderKeywordType

enumeration

매뉴얼로 전환

설명

Type of a shader keyword, eg: built-in or user defined.

See Also: ShaderKeyword.

변수

NoneNo type is assigned.
BuiltinDefaultThe keyword is built-in the runtime and it is systematically reserved.
BuiltinExtraThe keyword is built-in the runtime and it is optionally reserved depending on the features used.
BuiltinAutoStrippedThe keyword is built-in the runtime and can be automatically stripped if unusued.
UserDefinedThe keyword is defined by the user.