Version: 2021.1
언어: 한국어


class in UnityEngine.Networking.Types

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Access token used to authenticate a client session for the purposes of allowing or disallowing match operations requested by that client.


arrayBinary field for the actual token.

Public 함수

GetByteStringAccessor to get an encoded string from the m_array data.
IsValidChecks if the token is a valid set of data with respect to default values (returns true if the values are not default, does not validate the token is a current legitimate token with respect to the server's auth framework).