Stores keyframe based animations.
AnimationClip is used by Animation to play back animations.
| empty | Returns true if the animation clip has no curves and no events. | 
| events | Animation Events for this animation clip. | 
| frameRate | Frame rate at which keyframes are sampled. (Read Only) | 
| hasGenericRootTransform | Returns true if the Animation has animation on the root transform. | 
| hasMotionCurves | Returns true if the AnimationClip has root motion curves. | 
| hasMotionFloatCurves | Returns true if the AnimationClip has editor curves for its root motion. | 
| hasRootCurves | Returns true if the AnimationClip has root Curves. | 
| humanMotion | Returns true if the animation contains curve that drives a humanoid rig. | 
| legacy | Set to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ). | 
| length | Animation length in seconds. (Read Only) | 
| localBounds | AABB of this Animation Clip in local space of Animation component that it is attached too. | 
| wrapMode | Sets the default wrap mode used in the animation state. | 
| AnimationClip | Creates a new animation clip. | 
| AddEvent | Adds an animation event to the clip. | 
| ClearCurves | Clears all curves from the clip. | 
| EnsureQuaternionContinuity | Realigns quaternion keys to ensure shortest interpolation paths. | 
| SampleAnimation | Samples an animation at a given time for any animated properties. | 
| SetCurve | Assigns the curve to animate a specific property. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Gets a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |