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    Namespace UnityEngine.Rendering.Universal

    Classes

    Bloom

    A volume component that holds settings for the Bloom effect.

    CameraExtensions

    Contains extension methods for Camera class.

    ChannelMixer

    A volume component that holds settings for the Channel Mixer effect.

    ChromaticAberration

    A volume component that holds settings for the Chromatic Aberration effect.

    CinemachineUniversalPixelPerfect

    (Deprecated) An add-on module for Cinemachine Virtual Camera that tweaks the orthographic size of the virtual camera. It detects the presence of the Pixel Perfect Camera component and use the settings from that Pixel Perfect Camera to correct the orthographic size so that pixel art sprites would appear pixel perfect when the virtual camera becomes live.

    ColorAdjustments

    A volume component that holds settings for the Color Adjustments effect.

    ColorCurves

    A volume component that holds settings for the Color Adjustments effect.

    ColorLookup

    A volume component that holds settings for the color lookup effect.

    ComponentUtility

    CompositeShadowCaster2D

    DebugDisplaySettingsLighting

    Lighting-related Rendering Debugger settings.

    DebugDisplaySettingsMaterial

    Material-related Rendering Debugger settings.

    DebugDisplaySettingsRendering

    Rendering-related Rendering Debugger settings.

    DecalProjector

    Decal Projector component.

    DepthOfField

    A volume component that holds settings for the Depth Of Field effect.

    DepthOfFieldModeParameter

    A VolumeParameter that holds a DepthOfFieldMode value.

    DisallowMultipleRendererFeature

    Prevents ScriptableRendererFeatures of same type to be added more than once to a Scriptable Renderer.

    DownscaleParameter

    DrawSkyboxPass

    Draw the skybox into the given color buffer using the given depth buffer for depth testing.

    This pass renders the standard Unity skybox.

    FilmGrain

    A volume component that holds settings for the Film Grain effect.

    FilmGrainLookupParameter

    A VolumeParameter that holds a FilmGrainLookup value.

    LensDistortion

    A volume component that holds settings for the Lens Distortion effect.

    LiftGammaGain

    A volume component that holds settings for the Split Toning effect.

    Light2D

    Class Light2D is a 2D light which can be used with the 2D Renderer.

    LightExtensions

    Contains extension methods for Light class.

    MotionBlur

    A volume component that holds settings for the motion blur effect.

    MotionBlurModeParameter

    A VolumeParameter that holds a MotionBlurMode value.

    MotionBlurQualityParameter

    A VolumeParameter that holds a MotionBlurQuality value.

    PaniniProjection

    A volume component that holds settings for the Panini Projection effect.

    PostProcessData

    Class containing shader and texture resources needed for Post Processing in URP.

    PostProcessData.ShaderResources

    Class containing shader resources used for Post Processing in URP.

    PostProcessData.TextureResources

    Class containing texture resources used for Post Processing in URP.

    PostProcessUtils

    Renderer2DData

    Class Renderer2DData contains resources for a Renderer2D.

    RenderingUtils

    Contains properties and helper functions that you can use when rendering.

    ScriptableRenderer

    Class ScriptableRenderer implements a rendering strategy. It describes how culling and lighting works and the effects supported.

    A renderer can be used for all cameras or be overridden on a per-camera basis. It will implement light culling and setup and describe a list of ScriptableRenderPass to execute in a frame. The renderer can be extended to support more effect with additional ScriptableRendererFeature. Resources for the renderer are serialized in ScriptableRendererData.

    The renderer resources are serialized in ScriptableRendererData. ScriptableRendererData ScriptableRendererFeature ScriptableRenderPass

    ScriptableRenderer.RenderingFeatures

    Configures the supported features for this renderer. When creating custom renderers for Universal Render Pipeline you can choose to opt-in or out for specific features.

    ScriptableRendererData

    Class ScriptableRendererData contains resources for a ScriptableRenderer. ScriptableRenderer

    ScriptableRendererData.DebugShaderResources

    Class contains references to shader resources used by Rendering Debugger.

    ScriptableRendererFeature

    You can add a ScriptableRendererFeature to the ScriptableRenderer. Use this scriptable renderer feature to inject render passes into the renderer.

    ScriptableRenderPass

    ScriptableRenderPass implements a logical rendering pass that can be used to extend Universal RP renderer.

    ShaderInput

    ShaderKeywordStrings

    ShaderUtils

    Various utility functions for shaders in URP.

    ShadowCaster2D

    Class ShadowCaster2D contains properties used for shadow casting

    ShadowCasterGroup2D

    ShadowsMidtonesHighlights

    A volume component that holds settings for the Shadows, Midtones, Highlights effect.

    ShadowUtils

    Various utility functions used for shadows.

    SplitToning

    A volume component that holds settings for the Split Toning effect.

    StencilStateData

    Tonemapping

    A volume component that holds settings for the tonemapping effect.

    TonemappingModeParameter

    A VolumeParameter that holds a TonemappingMode value.

    UniversalAdditionalCameraData

    UniversalAdditionalLightData

    UniversalRenderer

    Default renderer for Universal RP. This renderer is supported on all Universal RP supported platforms. It uses a classic forward rendering strategy with per-object light culling.

    UniversalRendererData

    Class containing resources needed for the UniversalRenderer.

    UniversalRendererData.ShaderResources

    Class containing shader resources used in URP.

    UniversalRenderPipeline

    UniversalRenderPipelineAsset

    UniversalRenderPipelineAsset.TextureResources

    UniversalRenderPipelineDebugDisplaySettings

    UniversalRenderPipelineEditorResources

    Class containing shader and texture resources needed in URP.

    UniversalRenderPipelineEditorResources.MaterialResources

    Class containing material resources used in URP.

    UniversalRenderPipelineEditorResources.ShaderResources

    Class containing shader resources used in URP.

    UniversalRenderPipelineVolumeDebugSettings

    Volume debug settings.

    Vignette

    A volume component that holds settings for the Vignette effect.

    WhiteBalance

    A volume component that holds settings for the White Balance effect.

    XRSystemData

    Class containing shader resources needed in URP for XR.

    XRSystemData.ShaderResources

    Class containing shader resources used in URP for XR.

    Structs

    CameraData

    Struct that holds settings related to camera.

    Light2DBlendStyle

    Controls how the light texture is used when rendering Sprites and other 2D renderers.

    LightData

    Struct that holds settings related to lights.

    PostProcessingData

    Settings used for Post Processing.

    PreTile

    PunctualLightData

    RenderingData

    Struct that flattens several rendering settings used to render a camera stack. URP builds the RenderingData settings from several places, including the pipeline asset, camera and light settings. The settings also might vary on different platforms and depending on if Adaptive Performance is used.

    ShaderInput.LightData

    ShadowData

    ShadowSliceData

    TileData

    Interfaces

    IPostProcessComponent

    Implement this interface on every post process volumes

    Enums

    AntialiasingMode

    Holds information about the post-processing anti-aliasing mode. When set to None no post-processing anti-aliasing pass will be performed. When set to Fast a fast approximated anti-aliasing pass will render when resolving the camera to screen. When set to SubpixelMorphologicalAntiAliasing SMAA pass will render when resolving the camera to screen. You can choose the SMAA quality by setting AntialiasingQuality.

    AntialiasingQuality

    Controls SubpixelMorphologicalAntiAliasing SMAA anti-aliasing quality.

    BloomDownscaleMode

    This controls the size of the bloom texture.

    CameraOverrideOption

    Holds information about whether to override certain camera rendering options from the render pipeline asset. When set to Off option will be disabled regardless of what is set on the pipeline asset. When set to On option will be enabled regardless of what is set on the pipeline asset. When set to UsePipelineSetting value set in the UniversalRenderPipelineAsset.

    CameraRenderType

    Holds information about the render type of a camera. Options are Base or Overlay. Base rendering type allows the camera to render to either the screen or to a texture. Overlay rendering type allows the camera to render on top of a previous camera output, thus compositing camera results.

    ClipType

    ColorGradingMode

    Options for selecting Color Grading modes, Low Dynamic Range (LDR) or High Dynamic Range (HDR)

    CopyDepthMode

    Defines if Unity will copy the depth that can be bound in shaders as _CameraDepthTexture after the opaques pass or after the transparents pass.

    DebugDisplaySettingsMaterial.AlbedoDebugValidationPreset

    Builtin presets for debug albedo validation.

    DebugFullScreenMode

    Debug mode for displaying intermediate render targets.

    DebugLightingFeatureFlags

    Debug mode that allows selective disabling of individual lighting components.

    DebugLightingMode

    Debug modes for lighting.

    DebugMaterialMode

    Debug material modes.

    DebugMaterialValidationMode

    Debug mode for validating out-of-range values of different material channels.

    DebugMipInfoMode

    Debug modes for texture mipmaps.

    DebugOverdrawMode

    Debug mode of the overdraw

    DebugPostProcessingMode

    Mode that controls if post-processing is allowed.

    DebugSceneOverrideMode

    Debug mode that overrides how the renderer behaves.

    DebugValidationMode

    Debug modes for validating illegal output values.

    DebugVertexAttributeMode

    Debug mode for displaying vertex attributes interpolated from vertex to pixel shader.

    DebugWireframeMode

    Debug wireframe modes.

    DecalLayerEnum

    Decal Layers.

    DecalScaleMode

    The scaling mode to apply to decals that use the Decal Projector.

    DepthOfFieldMode

    Focusing modes for the depth of field effect.

    DepthPrimingMode

    When the Universal Renderer should use Depth Priming in Forward mode.

    Downsampling

    Options for selecting downsampling.

    EndType

    FilmGrainLookup

    Presets for the FilmGrain effect.

    HDRColorBufferPrecision

    The default color buffer format in HDR (only). Affects camera rendering and postprocessing color buffers.

    IntermediateTextureMode

    Controls when URP renders via an intermediate texture.

    JoinType

    Light2D.DeprecatedLightType

    Deprecated Light types that are no supported. Please migrate to either Freeform or Point lights.

    Light2D.LightType

    An enumeration of the types of light

    Light2D.NormalMapQuality

    The accuracy of how the normal map calculation.

    Light2D.OverlapOperation

    Determines how the final color is calculated when multiple lights overlap each other

    LightCookieFormat

    Options for selecting the format for the Light Cookie atlas texture for additional lights (point, spot). Low precision saves memory and bandwidth.

    LightCookieResolution

    This controls the size of the Light Cookie atlas texture for additional lights (point, spot).

    LightLayerEnum

    Light Layers.

    LightRenderingMode

    Options for light rendering mode.

    LODCrossFadeDitheringType

    Type of the LOD cross-fade.

    MixedLightingSetup

    MotionBlurMode

    Option to control motion blur Mode.

    MotionBlurQuality

    Options to control the quality the motion blur effect.

    MsaaQuality

    Options for setting MSAA Quality. This defines how many samples URP computes per pixel for evaluating the effect.

    PixelValidationChannels

    The channels used by DebugValidationMode.HighlightOutsideOfRange.

    PolyFillType

    PolyType

    RendererOverrideOption

    RendererType

    Options to select the type of Renderer to use.

    RenderingMode

    Rendering modes for Universal renderer.

    RenderPassEvent

    Controls when the render pass executes.

    SampleCount

    ScriptableRenderPassInput

    Input requirements for ScriptableRenderPass.

    ShaderPathID

    Options to get a shader path to URP shaders when calling ShaderUtils.GetShaderGUID(); ShaderUtils.

    ShadowCaster2D.ComponentVersions

    ShadowQuality

    The elements in this enum define how Unity renders shadows.

    ShadowResolution

    This controls the size of the shadow map texture.

    SoftShadowQuality

    Softness quality of soft shadows. Higher means better quality, but lower performance.

    StoreActionsOptimization

    Defines if Unity discards or stores the render targets of the DrawObjects Passes. Selecting the Store option significantly increases the memory bandwidth on mobile and tile-based GPUs.

    TonemappingMode

    Options to select a tonemapping algorithm to use for color grading.

    UpscalingFilterSelection

    Defines the upscaling filter selected by the user the universal render pipeline asset.

    VolumeFrameworkUpdateMode

    Defines the update frequency for the Volume Framework.

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