Struct LightData
Struct that holds settings related to lights.
Syntax
Fields
additionalLightsCount
The number of additional lights visible by the camera.
Declaration
public int additionalLightsCount
Field Value
mainLightIndex
Holds the main light index from the VisibleLight
list returned by culling. If there's no main light in the scene, mainLightIndex
is set to -1.
The main light is the directional light assigned as Sun source in light settings or the brightest directional light.
CullingResults
Declaration
public int mainLightIndex
Field Value
maxPerObjectAdditionalLightsCount
Maximum amount of lights that can be shaded per-object. This value only affects forward rendering.
Declaration
public int maxPerObjectAdditionalLightsCount
Field Value
reflectionProbeBlending
Declaration
public bool reflectionProbeBlending
Field Value
reflectionProbeBoxProjection
Declaration
public bool reflectionProbeBoxProjection
Field Value
shadeAdditionalLightsPerVertex
True if additional lights should be shaded in vertex shader, otherwise additional lights will be shaded per pixel.
Declaration
public bool shadeAdditionalLightsPerVertex
Field Value
supportsAdditionalLights
True if additional lights enabled.
Declaration
public bool supportsAdditionalLights
Field Value
supportsLightLayers
Declaration
public bool supportsLightLayers
Field Value
supportsMixedLighting
True if mixed lighting is supported.
Declaration
public bool supportsMixedLighting
Field Value
visibleLights
List of visible lights returned by culling.
Declaration
public NativeArray<VisibleLight> visibleLights
Field Value
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