Enum CopyDepthMode
Defines if Unity will copy the depth that can be bound in shaders as _CameraDepthTexture after the opaques pass or after the transparents pass.
Namespace: UnityEngine.Rendering.Universal
Syntax
public enum CopyDepthMode
Fields
Name | Description | Value |
---|---|---|
AfterOpaques | Depth will be copied after the opaques pass |
|
AfterTransparents | Depth will be copied after the transparents pass |