docs.unity3d.com
    目次を表示する/隠す

    Class DebugDisplaySettingsRendering

    Rendering-related Rendering Debugger settings.

    Inheritance
    Object
    DebugDisplaySettingsRendering
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public class DebugDisplaySettingsRendering : IDebugDisplaySettingsData, IDebugDisplaySettingsQuery

    Properties

    AreAnySettingsActive

    Declaration
    public bool AreAnySettingsActive { get; }
    Property Value
    Type Description
    Boolean
    Implements
    IDebugDisplaySettingsQuery.AreAnySettingsActive

    enableHDR

    Whether HDR is enabled.

    Declaration
    public bool enableHDR { get; set; }
    Property Value
    Type Description
    Boolean

    enableMsaa

    Whether MSAA is enabled.

    Declaration
    public bool enableMsaa { get; set; }
    Property Value
    Type Description
    Boolean

    fullScreenDebugMode

    Current debug fullscreen overlay mode.

    Declaration
    public DebugFullScreenMode fullScreenDebugMode { get; set; }
    Property Value
    Type Description
    DebugFullScreenMode

    fullScreenDebugModeOutputSizeScreenPercent

    Size of the debug fullscreen overlay, as percentage of the screen size.

    Declaration
    public int fullScreenDebugModeOutputSizeScreenPercent { get; set; }
    Property Value
    Type Description
    Int32

    IsLightingActive

    Declaration
    public bool IsLightingActive { get; }
    Property Value
    Type Description
    Boolean
    Implements
    IDebugDisplaySettingsQuery.IsLightingActive

    IsPostProcessingAllowed

    Declaration
    public bool IsPostProcessingAllowed { get; }
    Property Value
    Type Description
    Boolean
    Implements
    IDebugDisplaySettingsQuery.IsPostProcessingAllowed

    maxOverdrawCount

    Maximum overdraw count for a single pixel.

    This is used to setup the feedback range in when overdrawMode is active.

    Declaration
    public int maxOverdrawCount { get; set; }
    Property Value
    Type Description
    Int32

    overdrawMode

    Which overdraw debug mode is active.

    Declaration
    public DebugOverdrawMode overdrawMode { get; set; }
    Property Value
    Type Description
    DebugOverdrawMode

    postProcessingDebugMode

    Current debug post processing mode.

    Declaration
    public DebugPostProcessingMode postProcessingDebugMode { get; set; }
    Property Value
    Type Description
    DebugPostProcessingMode

    validationChannels

    Current validation channels for DebugValidationMode.HighlightOutsideOfRange.

    Declaration
    public PixelValidationChannels validationChannels { get; set; }
    Property Value
    Type Description
    PixelValidationChannels

    validationMode

    Current debug pixel validation mode.

    Declaration
    public DebugValidationMode validationMode { get; set; }
    Property Value
    Type Description
    DebugValidationMode

    validationRangeMax

    Current maximum threshold value for pixel validation. Any values above this value will be considered invalid and will appear blue on screen.

    Declaration
    public float validationRangeMax { get; set; }
    Property Value
    Type Description
    Single

    validationRangeMin

    Current minimum threshold value for pixel validation. Any values below this value will be considered invalid and will appear red on screen.

    Declaration
    public float validationRangeMin { get; set; }
    Property Value
    Type Description
    Single

    wireframeMode

    Current debug wireframe mode.

    Declaration
    public DebugWireframeMode wireframeMode { get; set; }
    Property Value
    Type Description
    DebugWireframeMode

    Methods

    TryGetScreenClearColor(ref Color)

    Declaration
    public bool TryGetScreenClearColor(ref Color color)
    Parameters
    Type Name Description
    Color color
    Returns
    Type Description
    Boolean

    Explicit Interface Implementations

    IDebugDisplaySettingsData.CreatePanel()

    Declaration
    IDebugDisplaySettingsPanelDisposable IDebugDisplaySettingsData.CreatePanel()
    Returns
    Type Description
    IDebugDisplaySettingsPanelDisposable
    Implements
    IDebugDisplaySettingsData.CreatePanel()
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)