Enum DebugLightingFeatureFlags
Debug mode that allows selective disabling of individual lighting components.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@14.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
[Flags]
public enum DebugLightingFeatureFlags
Fields
Name | Description | Value |
---|---|---|
AdditionalLights | Display contribution from additional lights. |
|
AmbientOcclusion | Display contribution from ambient occlusion. |
|
Emission | Display contribution from emissive objects. |
|
GlobalIllumination | Display contribution from global illumination. |
|
MainLight | Display contribution from the main light. |
|
None | The debug mode is not active. |
|
VertexLighting | Display contribution from vertex lighting. |