docs.unity3d.com
    目次を表示する/隠す

    Class ColorLookup

    A volume component that holds settings for the color lookup effect.

    Inheritance
    Object
    VolumeComponent
    ColorLookup
    Inherited Members
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, Single)
    VolumeComponent.SetAllOverridesTo(Boolean)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
    UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Post-processing/Color Lookup", new Type[]{typeof(UniversalRenderPipeline)})]
    public sealed class ColorLookup : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    contribution

    Controls how much of the lookup texture will contribute to the color grading effect.

    Declaration
    [Tooltip("How much of the lookup texture will contribute to the color grading effect.")]
    public ClampedFloatParameter contribution
    Field Value
    Type Description
    ClampedFloatParameter

    texture

    A 2D Lookup Texture (LUT) to use for color grading.

    Declaration
    [Tooltip("A 2D Lookup Texture (LUT) to use for color grading.")]
    public TextureParameter texture
    Field Value
    Type Description
    TextureParameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean

    True if the component is active, otherwise false.

    Implements
    IPostProcessComponent.IsActive()

    IsTileCompatible()

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsTileCompatible()

    ValidateLUT()

    Validates the lookup texture assigned to the volume component.

    Declaration
    public bool ValidateLUT()
    Returns
    Type Description
    Boolean

    True if the texture is valid, false otherwise.

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)