docs.unity3d.com
    目次を表示する/隠す

    Enum HDRColorBufferPrecision

    The default color buffer format in HDR (only). Affects camera rendering and postprocessing color buffers.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public enum HDRColorBufferPrecision

    Fields

    Name Description Value
    _32Bits

    Typically R11G11B10f for faster rendering. Recommend for mobile. R11G11B10f can cause a subtle blue/yellow banding in some rare cases due to lower precision of the blue component.

    _64Bits

    Typically R16G16B16A16f for better quality. Can reduce banding at the cost of memory and performance.

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)