docs.unity3d.com
    目次を表示する/隠す

    Class FilmGrain

    A volume component that holds settings for the Film Grain effect.

    Inheritance
    Object
    VolumeComponent
    FilmGrain
    Inherited Members
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, Single)
    VolumeComponent.SetAllOverridesTo(Boolean)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
    UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Post-processing/Film Grain", new Type[]{typeof(UniversalRenderPipeline)})]
    public sealed class FilmGrain : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    intensity

    Use this to set the strength of the Film Grain effect.

    Declaration
    [Tooltip("Use the slider to set the strength of the Film Grain effect.")]
    public ClampedFloatParameter intensity
    Field Value
    Type Description
    ClampedFloatParameter

    response

    Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.

    Declaration
    [Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")]
    public ClampedFloatParameter response
    Field Value
    Type Description
    ClampedFloatParameter

    texture

    A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied

    Declaration
    [Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")]
    public NoInterpTextureParameter texture
    Field Value
    Type Description
    NoInterpTextureParameter

    type

    The type of grain to use. You can select a preset or provide your own texture by selecting Custom.

    Declaration
    [Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")]
    public FilmGrainLookupParameter type
    Field Value
    Type Description
    FilmGrainLookupParameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean

    True if the component is active, otherwise false.

    Implements
    IPostProcessComponent.IsActive()

    IsTileCompatible()

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsTileCompatible()
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)