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    Class RenderingUtils

    Contains properties and helper functions that you can use when rendering.

    Inheritance
    Object
    RenderingUtils
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public static class RenderingUtils

    Properties

    fullscreenMesh

    Returns a mesh that you can use with UnityEngine.Rendering.CommandBuffer.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material) to render full-screen effects.

    Declaration
    public static Mesh fullscreenMesh { get; }
    Property Value
    Type Description
    Mesh

    Methods

    ReAllocateIfNeeded(ref RTHandle, ScaleFunc, in RenderTextureDescriptor, FilterMode, TextureWrapMode, Boolean, Int32, Single, String)

    Re-allocate dynamically resized RTHandle if it is not allocated or doesn't match the descriptor

    Declaration
    public static bool ReAllocateIfNeeded(ref RTHandle handle, ScaleFunc scaleFunc, in RenderTextureDescriptor descriptor, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Repeat, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0F, string name = "")
    Parameters
    Type Name Description
    RTHandle handle

    RTHandle to check (can be null)

    ScaleFunc scaleFunc

    Function used for the RTHandle size computation.

    RenderTextureDescriptor descriptor

    Descriptor for the RTHandle to match

    FilterMode filterMode

    Filtering mode of the RTHandle.

    TextureWrapMode wrapMode

    Addressing mode of the RTHandle.

    Boolean isShadowMap

    Set to true if the depth buffer should be used as a shadow map.

    Int32 anisoLevel

    Anisotropic filtering level.

    Single mipMapBias

    Bias applied to mipmaps during filtering.

    String name

    Name of the RTHandle.

    Returns
    Type Description
    Boolean

    If an allocation was done

    ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, Boolean, Int32, Single, String)

    Re-allocate fixed-size RTHandle if it is not allocated or doesn't match the descriptor

    Declaration
    public static bool ReAllocateIfNeeded(ref RTHandle handle, in RenderTextureDescriptor descriptor, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Repeat, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0F, string name = "")
    Parameters
    Type Name Description
    RTHandle handle

    RTHandle to check (can be null)

    RenderTextureDescriptor descriptor

    Descriptor for the RTHandle to match

    FilterMode filterMode

    Filtering mode of the RTHandle.

    TextureWrapMode wrapMode

    Addressing mode of the RTHandle.

    Boolean isShadowMap

    Set to true if the depth buffer should be used as a shadow map.

    Int32 anisoLevel

    Anisotropic filtering level.

    Single mipMapBias

    Bias applied to mipmaps during filtering.

    String name

    Name of the RTHandle.

    Returns
    Type Description
    Boolean

    ReAllocateIfNeeded(ref RTHandle, Vector2, in RenderTextureDescriptor, FilterMode, TextureWrapMode, Boolean, Int32, Single, String)

    Re-allocate dynamically resized RTHandle if it is not allocated or doesn't match the descriptor

    Declaration
    public static bool ReAllocateIfNeeded(ref RTHandle handle, Vector2 scaleFactor, in RenderTextureDescriptor descriptor, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Repeat, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0F, string name = "")
    Parameters
    Type Name Description
    RTHandle handle

    RTHandle to check (can be null)

    Vector2 scaleFactor

    Constant scale for the RTHandle size computation.

    RenderTextureDescriptor descriptor

    Descriptor for the RTHandle to match

    FilterMode filterMode

    Filtering mode of the RTHandle.

    TextureWrapMode wrapMode

    Addressing mode of the RTHandle.

    Boolean isShadowMap

    Set to true if the depth buffer should be used as a shadow map.

    Int32 anisoLevel

    Anisotropic filtering level.

    Single mipMapBias

    Bias applied to mipmaps during filtering.

    String name

    Name of the RTHandle.

    Returns
    Type Description
    Boolean

    If the RTHandle should be re-allocated

    SetViewAndProjectionMatrices(CommandBuffer, Matrix4x4, Matrix4x4, Boolean)

    Set view and projection matrices. This function will set UNITY_MATRIX_V, UNITY_MATRIX_P, UNITY_MATRIX_VP to given view and projection matrices. If setInverseMatrices is set to true this function will also set UNITY_MATRIX_I_V and UNITY_MATRIX_I_VP.

    Declaration
    public static void SetViewAndProjectionMatrices(CommandBuffer cmd, Matrix4x4 viewMatrix, Matrix4x4 projectionMatrix, bool setInverseMatrices)
    Parameters
    Type Name Description
    CommandBuffer cmd

    CommandBuffer to submit data to GPU.

    Matrix4x4 viewMatrix

    View matrix to be set.

    Matrix4x4 projectionMatrix

    Projection matrix to be set.

    Boolean setInverseMatrices

    Set this to true if you also need to set inverse camera matrices.

    SupportsGraphicsFormat(GraphicsFormat, FormatUsage)

    Checks if a texture format is supported by the run-time system. Similar to UnityEngine.SystemInfo.IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage), but doesn't allocate memory.

    Declaration
    public static bool SupportsGraphicsFormat(GraphicsFormat format, FormatUsage usage)
    Parameters
    Type Name Description
    GraphicsFormat format

    The format to look up.

    FormatUsage usage

    The format usage to look up.

    Returns
    Type Description
    Boolean

    Returns true if the graphics card supports the given GraphicsFormat

    SupportsRenderTextureFormat(RenderTextureFormat)

    Checks if a render texture format is supported by the run-time system. Similar to SupportsRenderTextureFormat, but doesn't allocate memory.

    Declaration
    public static bool SupportsRenderTextureFormat(RenderTextureFormat format)
    Parameters
    Type Name Description
    RenderTextureFormat format

    The format to look up.

    Returns
    Type Description
    Boolean

    Returns true if the graphics card supports the given RenderTextureFormat

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