Class ShadowsMidtonesHighlights
A volume component that holds settings for the Shadows, Midtones, Highlights effect.
Inherited Members
UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
Namespace: UnityEngine.Rendering.Universal
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Shadows, Midtones, Highlights", new Type[]{typeof(UniversalRenderPipeline)})]
public sealed class ShadowsMidtonesHighlights : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
highlights
Use this to control and apply a hue to the highlights.
Declaration
[Tooltip("Use this to control and apply a hue to the highlights.")]
public Vector4Parameter highlights
Field Value
Type | Description |
---|---|
Vector4Parameter |
highlightsEnd
End point of the transition between midtones and highlights.
Declaration
[Tooltip("End point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsEnd
Field Value
Type | Description |
---|---|
MinFloatParameter |
highlightsStart
Start point of the transition between midtones and highlights
Declaration
[Header("Highlight Limits")]
[Tooltip("Start point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsStart
Field Value
Type | Description |
---|---|
MinFloatParameter |
midtones
Use this to control and apply a hue to the midtones.
Declaration
[Tooltip("Use this to control and apply a hue to the midtones.")]
public Vector4Parameter midtones
Field Value
Type | Description |
---|---|
Vector4Parameter |
shadows
Use this to control and apply a hue to the shadows.
Declaration
[Tooltip("Use this to control and apply a hue to the shadows.")]
public Vector4Parameter shadows
Field Value
Type | Description |
---|---|
Vector4Parameter |
shadowsEnd
End point of the transition between shadows and midtones.
Declaration
[Tooltip("End point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsEnd
Field Value
Type | Description |
---|---|
MinFloatParameter |
shadowsStart
Start point of the transition between shadows and midtones.
Declaration
[Header("Shadow Limits")]
[Tooltip("Start point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsStart
Field Value
Type | Description |
---|---|
MinFloatParameter |
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean | True if the component is active, otherwise false. |
Implements
IsTileCompatible()
Declaration
public bool IsTileCompatible()
Returns
Type | Description |
---|---|
Boolean |