docs.unity3d.com
    目次を表示する/隠す

    Class UniversalRendererData

    Class containing resources needed for the UniversalRenderer.

    Inheritance
    Object
    Object
    ScriptableObject
    ScriptableRendererData
    UniversalRendererData
    Inherited Members
    ScriptableRendererData.debugShaders
    ScriptableRendererData.rendererFeatures
    ScriptableRendererData.SetDirty()
    ScriptableRendererData.useNativeRenderPass
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [ReloadGroup]
    [ExcludeFromPreset]
    public class UniversalRendererData : ScriptableRendererData, ISerializationCallbackReceiver

    Fields

    postProcessData

    Resources needed for Post Processing.

    Declaration
    public PostProcessData postProcessData
    Field Value
    Type Description
    PostProcessData

    shaders

    Shader resources used in URP.

    Declaration
    public UniversalRendererData.ShaderResources shaders
    Field Value
    Type Description
    UniversalRendererData.ShaderResources

    Properties

    accurateGbufferNormals

    Use Octaedron Octahedron normal vector encoding for gbuffer normals. The overhead is negligible from desktop GPUs, while it should be avoided for mobile GPUs.

    Declaration
    public bool accurateGbufferNormals { get; set; }
    Property Value
    Type Description
    Boolean

    copyDepthMode

    Copy depth mode.

    Declaration
    public CopyDepthMode copyDepthMode { get; set; }
    Property Value
    Type Description
    CopyDepthMode

    defaultStencilState

    Declaration
    public StencilStateData defaultStencilState { get; set; }
    Property Value
    Type Description
    StencilStateData

    depthPrimingMode

    Depth priming mode.

    Declaration
    public DepthPrimingMode depthPrimingMode { get; set; }
    Property Value
    Type Description
    DepthPrimingMode

    intermediateTextureMode

    Controls when URP renders via an intermediate texture.

    Declaration
    public IntermediateTextureMode intermediateTextureMode { get; set; }
    Property Value
    Type Description
    IntermediateTextureMode

    opaqueLayerMask

    Use this to configure how to filter opaque objects.

    Declaration
    public LayerMask opaqueLayerMask { get; set; }
    Property Value
    Type Description
    LayerMask

    renderingMode

    Rendering mode.

    Declaration
    public RenderingMode renderingMode { get; set; }
    Property Value
    Type Description
    RenderingMode

    shadowTransparentReceive

    True if transparent objects receive shadows.

    Declaration
    public bool shadowTransparentReceive { get; set; }
    Property Value
    Type Description
    Boolean

    transparentLayerMask

    Use this to configure how to filter transparent objects.

    Declaration
    public LayerMask transparentLayerMask { get; set; }
    Property Value
    Type Description
    LayerMask

    Methods

    Create()

    Declaration
    protected override ScriptableRenderer Create()
    Returns
    Type Description
    ScriptableRenderer
    Overrides
    ScriptableRendererData.Create()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    ScriptableRendererData.OnEnable()

    OnValidate()

    Declaration
    protected override void OnValidate()
    Overrides
    ScriptableRendererData.OnValidate()

    Explicit Interface Implementations

    ISerializationCallbackReceiver.OnAfterDeserialize()

    Declaration
    void ISerializationCallbackReceiver.OnAfterDeserialize()
    Implements
    ISerializationCallbackReceiver.OnAfterDeserialize()

    ISerializationCallbackReceiver.OnBeforeSerialize()

    Declaration
    void ISerializationCallbackReceiver.OnBeforeSerialize()
    Implements
    ISerializationCallbackReceiver.OnBeforeSerialize()
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)