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    Struct CameraData

    Struct that holds settings related to camera.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public struct CameraData

    Fields

    antialiasing

    Controls the anti-alising mode used by the integrated post-processing stack. When any other value other than AntialiasingMode.None is chosen, a final post-processing pass will be applied to apply anti-aliasing. This pass can be combined with dithering. AntialiasingMode isDitheringEnabled

    Declaration
    public AntialiasingMode antialiasing
    Field Value
    Type Description
    AntialiasingMode

    antialiasingQuality

    Controls the anti-alising quality of the anti-aliasing mode. antialiasingQuality AntialiasingMode

    Declaration
    public AntialiasingQuality antialiasingQuality
    Field Value
    Type Description
    AntialiasingQuality

    backgroundColor

    Final background color in the active color space.

    Declaration
    public Color backgroundColor
    Field Value
    Type Description
    Color

    baseCamera

    Declaration
    public Camera baseCamera
    Field Value
    Type Description
    Camera

    camera

    The camera component.

    Declaration
    public Camera camera
    Field Value
    Type Description
    Camera

    cameraTargetDescriptor

    Render texture settings used to create intermediate camera textures for rendering.

    Declaration
    public RenderTextureDescriptor cameraTargetDescriptor
    Field Value
    Type Description
    RenderTextureDescriptor

    cameraType

    The camera type. CameraType

    Declaration
    public CameraType cameraType
    Field Value
    Type Description
    CameraType

    captureActions

    Provides set actions to the renderer to be triggered at the end of the render loop for camera capture.

    Declaration
    public IEnumerator<Action<RenderTargetIdentifier, CommandBuffer>> captureActions
    Field Value
    Type Description
    IEnumerator<Action<RenderTargetIdentifier, CommandBuffer>>

    clearDepth

    True if this camera should clear depth buffer. This setting only applies to cameras of type CameraRenderType.Overlay CameraRenderType

    Declaration
    public bool clearDepth
    Field Value
    Type Description
    Boolean

    defaultOpaqueSortFlags

    The sorting criteria used when drawing opaque objects by the internal URP render passes. When a GPU supports hidden surface removal, URP will rely on that information to avoid sorting opaque objects front to back and benefit for more optimal static batching.

    Declaration
    public SortingCriteria defaultOpaqueSortFlags
    Field Value
    Type Description
    SortingCriteria
    See Also
    SortingCriteria

    isDefaultViewport

    True if this camera is drawing to a viewport that maps to the entire screen.

    Declaration
    public bool isDefaultViewport
    Field Value
    Type Description
    Boolean

    isDitheringEnabled

    If set to true a final post-processing pass will be applied to apply dithering. This can be combined with post-processing antialiasing. antialiasing

    Declaration
    public bool isDitheringEnabled
    Field Value
    Type Description
    Boolean

    isHdrEnabled

    True if this camera should render to high dynamic range color targets.

    Declaration
    public bool isHdrEnabled
    Field Value
    Type Description
    Boolean

    isStopNaNEnabled

    If set to true, the integrated post-processing stack will replace any NaNs generated by render passes prior to post-processing with black/zero. Enabling this option will cause a noticeable performance impact. It should be used while in development mode to identify NaN issues.

    Declaration
    public bool isStopNaNEnabled
    Field Value
    Type Description
    Boolean

    maxShadowDistance

    Maximum shadow distance visible to the camera. When set to zero shadows will be disable for that camera.

    Declaration
    public float maxShadowDistance
    Field Value
    Type Description
    Single

    postProcessEnabled

    True if post-processing is enabled for this camera.

    Declaration
    public bool postProcessEnabled
    Field Value
    Type Description
    Boolean

    postProcessingRequiresDepthTexture

    Returns true if post processing passes require depth texture.

    Declaration
    public bool postProcessingRequiresDepthTexture
    Field Value
    Type Description
    Boolean

    renderer

    Returns the current renderer used by this camera. ScriptableRenderer

    Declaration
    public ScriptableRenderer renderer
    Field Value
    Type Description
    ScriptableRenderer

    renderScale

    Render scale to apply when creating camera textures.

    Declaration
    public float renderScale
    Field Value
    Type Description
    Single

    renderType

    The camera render type used for camera stacking. CameraRenderType

    Declaration
    public CameraRenderType renderType
    Field Value
    Type Description
    CameraRenderType

    requiresDepthTexture

    True if this camera requires to write _CameraDepthTexture.

    Declaration
    public bool requiresDepthTexture
    Field Value
    Type Description
    Boolean

    requiresOpaqueTexture

    True if this camera requires to copy camera color texture to _CameraOpaqueTexture.

    Declaration
    public bool requiresOpaqueTexture
    Field Value
    Type Description
    Boolean

    resolveFinalTarget

    True if this camera is resolving rendering to the final camera render target. When rendering a stack of cameras only the last camera in the stack will resolve to camera target.

    Declaration
    public bool resolveFinalTarget
    Field Value
    Type Description
    Boolean

    targetTexture

    Controls the final target texture for a camera. If null camera will resolve rendering to screen.

    Declaration
    public RenderTexture targetTexture
    Field Value
    Type Description
    RenderTexture

    volumeLayerMask

    The camera volume layer mask.

    Declaration
    public LayerMask volumeLayerMask
    Field Value
    Type Description
    LayerMask

    volumeTrigger

    The camera volume trigger.

    Declaration
    public Transform volumeTrigger
    Field Value
    Type Description
    Transform

    worldSpaceCameraPos

    Camera position in world space.

    Declaration
    public Vector3 worldSpaceCameraPos
    Field Value
    Type Description
    Vector3

    xrRendering

    Declaration
    public bool xrRendering
    Field Value
    Type Description
    Boolean

    Properties

    isPreviewCamera

    True if the camera rendering is for the preview window in the editor.

    Declaration
    public readonly bool isPreviewCamera { get; }
    Property Value
    Type Description
    Boolean

    isSceneViewCamera

    True if the camera rendering is for the scene window in the editor.

    Declaration
    public readonly bool isSceneViewCamera { get; }
    Property Value
    Type Description
    Boolean

    Methods

    GetGPUProjectionMatrix(Int32)

    Returns the camera GPU projection matrix. This contains platform specific changes to handle y-flip and reverse z. Similar to GL.GetGPUProjectionMatrix but queries URP internal state to know if the pipeline is rendering to render texture. For more info on platform differences regarding camera projection check: https://docs.unity3d.com/Manual/SL-PlatformDifferences.html

    Declaration
    public Matrix4x4 GetGPUProjectionMatrix(int viewIndex = 0)
    Parameters
    Type Name Description
    Int32 viewIndex

    View index in case of stereo rendering. By default viewIndex is set to 0.

    Returns
    Type Description
    Matrix4x4
    See Also
    GetGPUProjectionMatrix

    GetProjectionMatrix(Int32)

    Returns the camera projection matrix.

    Declaration
    public Matrix4x4 GetProjectionMatrix(int viewIndex = 0)
    Parameters
    Type Name Description
    Int32 viewIndex

    View index in case of stereo rendering. By default viewIndex is set to 0.

    Returns
    Type Description
    Matrix4x4

    The camera projection matrix.

    GetViewMatrix(Int32)

    Returns the camera view matrix.

    Declaration
    public Matrix4x4 GetViewMatrix(int viewIndex = 0)
    Parameters
    Type Name Description
    Int32 viewIndex

    View index in case of stereo rendering. By default viewIndex is set to 0.

    Returns
    Type Description
    Matrix4x4

    The camera view matrix.

    IsCameraProjectionMatrixFlipped()

    True if the camera device projection matrix is flipped. This happens when the pipeline is rendering to a render texture in non OpenGL platforms. If you are doing a custom Blit pass to copy camera textures (_CameraColorTexture, _CameraDepthAttachment) you need to check this flag to know if you should flip the matrix when rendering with for cmd.Draw* and reading from camera textures. True if the camera device projection matrix is flipped.

    Declaration
    public bool IsCameraProjectionMatrixFlipped()
    Returns
    Type Description
    Boolean
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