docs.unity3d.com
    目次を表示する/隠す

    Class LiftGammaGain

    A volume component that holds settings for the Split Toning effect.

    Inheritance
    Object
    VolumeComponent
    LiftGammaGain
    Inherited Members
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, Single)
    VolumeComponent.SetAllOverridesTo(Boolean)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
    UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Post-processing/Lift, Gamma, Gain", new Type[]{typeof(UniversalRenderPipeline)})]
    public sealed class LiftGammaGain : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    gain

    Use this to increase and apply a hue to the signal and make highlights brighter.

    Declaration
    [Tooltip("Use this to increase and apply a hue to the signal and make highlights brighter.")]
    public Vector4Parameter gain
    Field Value
    Type Description
    Vector4Parameter

    gamma

    Use this to control and apply a hue to the mid-range tones with a power function.

    Declaration
    [Tooltip("Use this to control and apply a hue to the mid-range tones with a power function.")]
    public Vector4Parameter gamma
    Field Value
    Type Description
    Vector4Parameter

    lift

    Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows.

    Declaration
    [Tooltip("Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows.")]
    public Vector4Parameter lift
    Field Value
    Type Description
    Vector4Parameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean

    True if the component is active, otherwise false.

    Implements
    IPostProcessComponent.IsActive()

    IsTileCompatible()

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsTileCompatible()
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)