docs.unity3d.com
    目次を表示する/隠す

    Struct RenderingData

    Struct that flattens several rendering settings used to render a camera stack. URP builds the RenderingData settings from several places, including the pipeline asset, camera and light settings. The settings also might vary on different platforms and depending on if Adaptive Performance is used.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public struct RenderingData

    Fields

    cameraData

    Holds several rendering settings related to camera. CameraData

    Declaration
    public CameraData cameraData
    Field Value
    Type Description
    CameraData

    commandBuffer

    Global CommandBuffer for the pipeline to be used instead of local command buffers inside ScriptableRenderPass. This buffer is automatically executed after ScriptableRenderPass.Execute

    Declaration
    public CommandBuffer commandBuffer
    Field Value
    Type Description
    CommandBuffer
    See Also
    Execute(ScriptableRenderContext, RenderingData)

    cullResults

    Returns culling results that exposes handles to visible objects, lights and probes. You can use this to draw objects with ScriptableRenderContext.DrawRenderers CullingResults ScriptableRenderContext

    Declaration
    public CullingResults cullResults
    Field Value
    Type Description
    CullingResults

    lightData

    Holds several rendering settings related to lights. LightData

    Declaration
    public LightData lightData
    Field Value
    Type Description
    LightData

    perObjectData

    Holds per-object data that are requested when drawing PerObjectData

    Declaration
    public PerObjectData perObjectData
    Field Value
    Type Description
    PerObjectData

    postProcessingData

    Holds several rendering settings and resources related to the integrated post-processing stack. PostProcessData

    Declaration
    public PostProcessingData postProcessingData
    Field Value
    Type Description
    PostProcessingData

    postProcessingEnabled

    True if post-processing effect is enabled while rendering the camera stack.

    Declaration
    public bool postProcessingEnabled
    Field Value
    Type Description
    Boolean

    shadowData

    Holds several rendering settings related to shadows. ShadowData

    Declaration
    public ShadowData shadowData
    Field Value
    Type Description
    ShadowData

    supportsDynamicBatching

    True if the pipeline supports dynamic batching. This settings doesn't apply when drawing shadow casters. Dynamic batching is always disabled when drawing shadow casters.

    Declaration
    public bool supportsDynamicBatching
    Field Value
    Type Description
    Boolean
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)