docs.unity3d.com
    目次を表示する/隠す

    Struct PostProcessingData

    Settings used for Post Processing.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public struct PostProcessingData

    Fields

    gradingMode

    The ColorGradingMode to use.

    Declaration
    public ColorGradingMode gradingMode
    Field Value
    Type Description
    ColorGradingMode
    See Also
    ColorGradingMode

    lutSize

    The size of the Look Up Table (LUT)

    Declaration
    public int lutSize
    Field Value
    Type Description
    Int32

    useFastSRGBLinearConversion

    True if fast approximation functions are used when converting between the sRGB and Linear color spaces, false otherwise.

    Declaration
    public bool useFastSRGBLinearConversion
    Field Value
    Type Description
    Boolean
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)