Class SplitToning
A volume component that holds settings for the Split Toning effect.
Inherited Members
UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
Namespace: UnityEngine.Rendering.Universal
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Split Toning", new Type[]{typeof(UniversalRenderPipeline)})]
public sealed class SplitToning : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
balance
Balance between the colors in the highlights and shadows.
Declaration
[Tooltip("Balance between the colors in the highlights and shadows.")]
public ClampedFloatParameter balance
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
highlights
The color to use for highlights.
Declaration
[Tooltip("The color to use for highlights.")]
public ColorParameter highlights
Field Value
Type | Description |
---|---|
ColorParameter |
shadows
The color to use for shadows.
Declaration
[Tooltip("The color to use for shadows.")]
public ColorParameter shadows
Field Value
Type | Description |
---|---|
ColorParameter |
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean | True if the component is active, otherwise false. |
Implements
IsTileCompatible()
Declaration
public bool IsTileCompatible()
Returns
Type | Description |
---|---|
Boolean |