docs.unity3d.com
    目次を表示する/隠す

    Enum PixelValidationChannels

    The channels used by DebugValidationMode.HighlightOutsideOfRange.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@14.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum PixelValidationChannels
    Remarks

    When "RGB" is used, the pixel's RGB value is first converted to a luminance value. Individual channels (R, G, B, and A) are tested individually against the range.

    Fields

    Name Description Value
    A

    Validate the alpha channel value.

    B

    Validate the blue channel value.

    G

    Validate the green channel value.

    R

    Validate the red channel value.

    RGB

    Use luminance calculated from RGB channels as the value to validate.

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)