docs.unity3d.com
    目次を表示する/隠す

    Class LensDistortion

    A volume component that holds settings for the Lens Distortion effect.

    Inheritance
    Object
    VolumeComponent
    LensDistortion
    Inherited Members
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, Single)
    VolumeComponent.SetAllOverridesTo(Boolean)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
    UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Post-processing/Lens Distortion", new Type[]{typeof(UniversalRenderPipeline)})]
    public sealed class LensDistortion : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    center

    Distortion center point. 0.5,0.5 is center of the screen

    Declaration
    [Tooltip("Distortion center point. 0.5,0.5 is center of the screen")]
    public Vector2Parameter center
    Field Value
    Type Description
    Vector2Parameter

    intensity

    Total distortion amount.

    Declaration
    [Tooltip("Total distortion amount.")]
    public ClampedFloatParameter intensity
    Field Value
    Type Description
    ClampedFloatParameter

    scale

    Controls global screen scaling for the distortion effect. Use this to hide screen borders when using high &quot;Intensity.&quot;

    Declaration
    [Tooltip("Controls global screen scaling for the distortion effect. Use this to hide screen borders when using high \"Intensity.\"")]
    public ClampedFloatParameter scale
    Field Value
    Type Description
    ClampedFloatParameter

    xMultiplier

    Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.

    Declaration
    [Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
    public ClampedFloatParameter xMultiplier
    Field Value
    Type Description
    ClampedFloatParameter

    yMultiplier

    Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.

    Declaration
    [Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
    public ClampedFloatParameter yMultiplier
    Field Value
    Type Description
    ClampedFloatParameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean

    True if the component is active, otherwise false.

    Implements
    IPostProcessComponent.IsActive()

    IsTileCompatible()

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsTileCompatible()
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)