name
によって識別されるキーを押したフレームの間だけ true を返します
You need to call this function from the Update function, since the state gets reset each frame.
It will not return true until the user has released the key and pressed it again.
For the list of key identifiers see Conventional Game Input.
When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead
since it allows end-users to configure the keys.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyDown("space")) { print("space key was pressed"); } } }
KeyCode 列挙体パラメーターによる key
によって識別されるキーを押したフレームの間だけ、true を返します。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Space)) { print("space key was pressed"); } } }
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