Version: 2020.1
言語: 日本語

Bone

struct in UnityEngine.XR

マニュアルに切り替える

説明

A tracked bone on the device at an XRNode in the XR input subsystem.

The Bone type is a general purpose structure that represents a part of a specific body element hierarchy. such as Hand, Eyes, or Skeleton.

Public 関数

TryGetChildBonesGet the child bones of this bone.
TryGetParentBoneGets the parent of this bone.
TryGetPositionGets the world position of the bone
TryGetRotationGets the world rotation of the bone.