Version: 2020.1
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RASSettings

struct in UnityEngine.Experimental.Rendering

マニュアルに切り替える

説明

Defines whether a RayTracingAccelerationStructure is updated by the user or by the Engine, and whether to mask certain object layers or RayTracingModes.

変数

layerMaskA 32-bit mask that controls which layers a GameObject must be on in order to be added to the RayTracingAccelerationStructure.
managementModeAn enum that selects whether a RayTracingAccelerationStructure is automatically or manually updated.
rayTracingModeMaskAn enum controlling which RayTracingModes a Renderer must have in order to be added to the RayTracingAccelerationStructure.

コンストラクタ

RayTracingAccelerationStructure.RASSettingsCreates a RayTracingAccelerationStructure.RASSettings from the given configuration.