Version: 2020.1
言語: 日本語

CPUTextureStackRequestParameters

struct in UnityEngine.Rendering.VirtualTexturing

マニュアルに切り替える

説明

A single procedural virtual texture tile generation request, to be filled in CPU memory.

変数

heightHeight of the requested rectangle.
levelMiplevel of the requested rectangle.
numLayersNumber of layers inside the request.
widthWidth of the requested rectangle.
xX offset of the requested rectangle.
yY offset of the requested rectangle.

Public 関数

CopyPixelDataToLayerUtility function to copy an array of pixels to a given layer.
GetLayerGet the request properties of one of the requested layers.