The PreviewSceneStage class represents an editing context based on a single preview Scene.
You can create a custom type of Stage by implementing a class that inherits from the abstract PreviewSceneStage class. Your custom Stage should ensure any content it controls is moved into the preview Scene that the stage controls.
See Also: scene, OpenStage CloseStage.
scene | The preview Scene this stage controls. Stage content should be moved into this Scene. |
stageHandle | See Stage.stageHandle. |
OnCloseStage | Unity calls this method when the Stage is closed. Classes that inherit from PreviewSceneStage should implement cleanup logic in this method. |
OnOpenStage | Unity calls this method when the Stage is opened. Classes that inherit from PreviewSceneStage should implement initialization logic in this method. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
assetPath | The path of the Asset file associated with the stage, relative to the project root folder. |
stageHandle | The StageHandle struct for this stage. |
GetInstanceID | オブジェクトのインスタンス ID を返します |
ToString | Returns the name of the object. |
FindComponentOfType | Returns the first active loaded object of the given type. |
FindComponentsOfType | Returns a list of all active loaded objects of the given type. |
GetCombinedSceneCullingMaskForCamera | Gets the Scene culling mask from this Stage. |
CreateHeaderContent | Creates the header content for this Stage. Both the Hierarchy window header and Scene view breadcrumb bar use this content. |
GetHashForStateStorage | Unity calls this method to get a hash code that is used to save the state of the Stage to disk. |
OnDisable | See ScriptableObject.OnDisable. |
OnEnable | See ScriptableObject.OnEnable. |
OnFirstTimeOpenStageInSceneView | Unity calls this method the first time a Stage is opened for a specific Asset, for a specific Scene view. |
OnReturnToStage | Unity calls this method when you return to a Stage that is already open. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
CreateInstance | ScriptableObject のインスタンスを作成します。 |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |
Awake | ScriptableObject スクリプトを開始するとき、この関数は呼び出されます。 |
OnDestroy | ScriptableObject が破棄されるとき、この関数は呼び出されます。 |
OnDisable | ScriptableObject クラスのオブジェクトがスコープを外れるとき、この関数は呼び出されます。 |
OnEnable | オブジェクトがロードされたとき、この関数は呼び出されます。 |
OnValidate | This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). |
Reset | デフォルト値にリセットします |