すべてのレンダリングに使用されるシェーダースクリプト
Most of the advanced rendering is controlled via Material class. Shader class is mostly
used just to check whether a shader can run on the user's hardware (isSupported property), setting up
global shader properties and keywords, and finding shaders by name (Find method).
関連項目: Material クラス、Materials、ShaderLab ドキュメント.
globalMaximumLOD | すべてのシェーダーのシェーダー LOD |
globalRenderPipeline | Render pipeline currently in use. |
isSupported | エンドユーザーのグラフィックスカード上で実行できるかどうか(読み取り専用) |
maximumLOD | シェーダーの LOD レベル |
passCount | Returns the number of shader passes on the active SubShader. |
renderQueue | シェーダーのレンダーキュー(読み取り専用) |
FindPassTagValue | Search for the pass tag specified by tagName on the shader's active SubShader and returns the value of the tag. |
FindPropertyIndex | Finds the index of a shader property by its name. |
FindTextureStack | Find the name of a texture stack a texture belongs too. |
GetDependency | Returns the dependency shader. |
GetPropertyAttributes | Returns an array of strings containing attributes of the shader property at the specified index. |
GetPropertyCount | Returns the number of properties in this Shader. |
GetPropertyDefaultFloatValue | Returns the default float value of the shader property at the specified index. |
GetPropertyDefaultVectorValue | Returns the default Vector4 value of the shader property at the specified index. |
GetPropertyDescription | Returns the description string of the shader property at the specified index. |
GetPropertyFlags | Returns the ShaderPropertyFlags of the shader property at the specified index. |
GetPropertyName | Returns the name of the shader property at the specified index. |
GetPropertyNameId | Returns the nameId of the shader property at the specified index. |
GetPropertyRangeLimits | Returns the min and max limits for a Range property at the specified index. |
GetPropertyTextureDefaultName | Returns the default Texture name of a Texture shader property at the specified index. |
GetPropertyTextureDimension | Returns the TextureDimension of a Texture shader property at the specified index. |
GetPropertyType | Returns the ShaderPropertyType of the property at the specified index. |
DisableKeyword | グローバルシェーダーキーワードの設定を解除します。 |
EnableKeyword | グローバルシェーダーキーワードを設定します。 |
Find | 名前からシェーダーを検索します |
GetGlobalColor | Gets a global color property for all shaders previously set using SetGlobalColor. |
GetGlobalFloat | Gets a global float property for all shaders previously set using SetGlobalFloat. |
GetGlobalFloatArray | Gets a global float array for all shaders previously set using SetGlobalFloatArray. |
GetGlobalInt | Gets a global int property for all shaders previously set using SetGlobalInt. |
GetGlobalMatrix | Gets a global matrix property for all shaders previously set using SetGlobalMatrix. |
GetGlobalMatrixArray | Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray. |
GetGlobalTexture | Gets a global texture property for all shaders previously set using SetGlobalTexture. |
GetGlobalVector | Gets a global vector property for all shaders previously set using SetGlobalVector. |
GetGlobalVectorArray | Gets a global vector array for all shaders previously set using SetGlobalVectorArray. |
IsKeywordEnabled | グローバルシェーダーキーワードが有効にされているか。 |
PropertyToID | シェーダープロパティー名からユニーク ID を取得します |
SetGlobalBuffer | Sets a global buffer property for all shaders. |
SetGlobalColor | すべてのシェーダーに適用されるグローバルな Color プロパティーを設定します |
SetGlobalConstantBuffer | Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the material. |
SetGlobalFloat | すべてのシェーダーに適用されるグローバルな Float プロパティーを設定します |
SetGlobalFloatArray | すべてのシェーダーに適用されるグローバルな Float 配列プロパティーを設定します |
SetGlobalInt | すべてのシェーダーに適用されるグローバルな Int プロパティーを設定します |
SetGlobalMatrix | すべてのシェーダーに適用されるグローバルな Matrix プロパティーを設定します |
SetGlobalMatrixArray | すべてのシェーダーに適用されるグローバルな Matrix 配列プロパティーを設定します |
SetGlobalTexture | すべてのシェーダーに適用されるグローバルな Texture プロパティーを設定します |
SetGlobalVector | すべてのシェーダーに適用されるグローバルな Vector プロパティーを設定します |
SetGlobalVectorArray | すべてのシェーダーに適用されるグローバルな Vector 配列プロパティーを設定します |
WarmupAllShaders | 後のパフォーマンスの問題を防止するために、すべてのシェーダーをロードします |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | オブジェクトのインスタンス ID を返します |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |
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