Samples an AnimationClip on the object and also records any modified properties in AnimationMode.
This function must always be surrounded by BeginSampling and EndSampling. When a property is no longer sampled (through SampleAnimationClip or AddPropertyModification) between BeginSampling and EndSampling it will automatically revert to the original value when EndSampling is called.
AnimationMode.BeginSample(); AnimationMode.SampleAnimationClip(gameObject, clip, 0.3F); AnimationMode.EndSample();