Version: 2018.1

ClientAttribute

class in UnityEngine.Networking

マニュアルに切り替える

説明

クライアントのみで実行できるように作成した、 NetworkBehaviourスクリプトの のメンバ関数を追加することが出来るカスタム属性

A [Client] method returns immediately if NetworkClient.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on clients. This would redundant for [ClientRPC] functions, as being client-only is already enforced for them.

using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { [Client] public void OnClientDisconnected(NetworkConnection conn, NetworkReader reader) { Debug.Log("Client Disconnected"); //ShutdownGame(); Application.LoadLevel("title"); } }