Version: 2018.1

LightmapEditorSettings

class in UnityEditor

マニュアルに切り替える

説明

ベイク処理にはさまざまなセッティングがあります。

ベイク処理は Lightmapping クラスによって開始することができます。

See Also: Lightmapping.

Static 変数

aoExponentDirectAmbient occlusion (AO) for direct lighting.
aoExponentIndirectAmbient occlusion (AO) for indirect lighting.
aoMaxDistance値の距離より向こうにはオクルージョンがかからない。
bakeResolutionSpecifies the resolution of the Baked lightmap in texels per world unit. Specifying higher resolutions can significantly increase the time it takes to bake the lightmap. The default value is one texel per world unit. The minimum value is 0.0001.
enableAmbientOcclusionEnable baked ambient occlusion (AO).
filterTypeAOConfigure a filter kernel for the ambient occlusion target.
filterTypeDirectConfigure a filter kernel for the direct light target.
filterTypeIndirectConfigure a filter kernel for the indirect light target.
lightmapperDetermines which backend to use for baking lightmaps.
maxAtlasSizeThe maximum size of an individual lightmap texture.
padding形状間のテクセル間隔。
realtimeResolutionLightmap resolution in texels per world unit. Defines the resolution of Realtime GI if enabled. If Baked GI is enabled, this defines the resolution used for indirect lighting. Higher resolution may take a long time to bake.
reflectionCubemapCompressionリフレクション キューブマップのベイク圧縮方法を選択します
samplingDetermines which sampling strategy to use for baking lightmaps with the Progressive Lightmapper.
textureCompressionWhether to use texture compression on the generated lightmaps.