BoundsInt

struct in UnityEngine

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説明

Represents an axis aligned bounding box with all values as integers.

An axis-aligned bounding box, or AABB for short, is a box aligned with coordinate axes and fully enclosing some object. As the box is never rotated with respect to the axes, it can be defined by min and max points.

変数

allPositionsWithinA BoundsInt.PositionCollection that contains all positions within the BoundsInt.
centerバウンディングボックスの中心座標
maxThe maximal point of the box.
minThe minimal point of the box.
positionThe position of the bounding box.
sizeThe total size of the box.
xX value of the minimal point of the box.
xMaxThe maximal x point of the box.
xMinThe minimal x point of the box.
yY value of the minimal point of the box.
yMaxThe maximal y point of the box.
yMinThe minimal y point of the box.
zZ value of the minimal point of the box.
zMaxThe maximal z point of the box.
zMinThe minimal z point of the box.

Public 関数

ClampToBoundsClamps the position and size of this bounding box to the given bounds.
Contains設定した point が、バウンディングボックスに含まれているか確認します
SetMinMaxボックスの最小値 min と最大値 max を設定します。
ToStringバウンズのために綺麗にフォーマットされた文字列を返します。