Version: 2018.1
Experimental: this API is experimental and might be changed or removed in the future.

RenderTargetBlendState

struct in UnityEngine.Experimental.Rendering

マニュアルに切り替える

説明

Values for the blend state.

Static 変数

DefaultDefault values for the blend state.

変数

alphaBlendOperationOperation used for blending the alpha (A) channel.
colorBlendOperationOperation used for blending the color (RGB) channel.
destinationAlphaBlendModeBlend factor used for the alpha (A) channel of the destination.
destinationColorBlendModeBlend factor used for the color (RGB) channel of the destination.
sourceAlphaBlendModeBlend factor used for the alpha (A) channel of the source.
sourceColorBlendModeBlend factor used for the color (RGB) channel of the source.
writeMaskターゲットのフレームバッファに書き込みされるカラー要素を指定します。

コンストラクタ

RenderTargetBlendStateCreates a new blend state with the given values.