Version: 2020.3
异步着色器编译
Conditionals in shaders

Branching, variants, and keywords

Sometimes, you want the same shader to do different things under different circumstances. When this happens, you use conditionals to define different behavior for different hardware.

This section of the manual contains information about how shader variants and keywords work, and when and how to use them.

页面 描述
Conditionals in shaders An introduction to conditionals in shaders, including information on the different types of conditional, and when to use which one.
Shader branching An introduction to static and dynamic branching in shaders.
Shader variants An introduction to shader variants, and information on how to understand and control how many shader variants Unity compiles.
Shader keywords An introduction to shader keywords, and information on how to use them.
Using shader keywords with C# scripts Working with shader keywords in C# scripts.
Using shader keywords with the material Inspector Working with shader keywords in the Unity Editor, using the material Inspector.
着色器变体集合 An introduction to shader variant collections, and information on how to use them.
异步着色器编译
Conditionals in shaders