Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseReturns a random float number between and min
[inclusive] and max
[inclusive] (Read Only).
// Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane var prefab : GameObject; function Start () { var position: Vector3 = Vector3(Random.Range(-10.0, 10.0), 0, Random.Range(-10.0, 10.0)); Instantiate(prefab, position, Quaternion.identity); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject prefab; // Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane void Start() { Vector3 position = new Vector3(Random.Range(-10.0F, 10.0F), 0, Random.Range(-10.0F, 10.0F)); Instantiate(prefab, position, Quaternion.identity); } }
Returns a random integer number between min
[inclusive] and max
[exclusive] (Read Only).
If max
equals min
, min
will be returned. The returned value will never be max
unless min
equals max
.
// Loads a random level from the level list
Application.LoadLevel(Random.Range(0, Application.levelCount));
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { Application.LoadLevel(Random.Range(0, Application.levelCount)); } }