Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseSet a named color value.
Many shaders use more than one color. Use SetColor to change the propertyName
color.
When setting color values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.
Common color names used by Unity's builtin shaders:
"_Color"
is the main color of a material. This can also be accessed via color property.
"_SpecColor"
is the specular color of a material (used in specular/vertexlit shaders).
"_Emission"
is the emissive color of a material (used in vertexlit shaders).
"_ReflectColor"
is the reflection color of the material (used in reflective shaders).
See Also: color, GetColor, Shader.PropertyToID.
function Start () { var rend = GetComponent.<Renderer>(); // Set specular shader rend.material.shader = Shader.Find ("Specular"); // Set red specular highlights rend.material.SetColor ("_SpecColor", Color.red); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); rend.material.shader = Shader.Find("Specular"); rend.material.SetColor("_SpecColor", Color.red); } }