Legacy Documentation: Version 5.2
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public function SetColor(propertyName: string, color: Color): void;
public void SetColor(string propertyName, Color color);
public function SetColor(nameID: int, color: Color): void;
public void SetColor(int nameID, Color color);



Set a named color value.

Many shaders use more than one color. Use SetColor to change the propertyName color.

When setting color values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.

Common color names used by Unity's builtin shaders:
"_Color" is the main color of a material. This can also be accessed via color property.
"_SpecColor" is the specular color of a material (used in specular/vertexlit shaders).
"_Emission" is the emissive color of a material (used in vertexlit shaders).
"_ReflectColor" is the reflection color of the material (used in reflective shaders).

See Also: color, GetColor, Shader.PropertyToID.

function Start () {
	var rend = GetComponent.<Renderer>();
	// Set specular shader
	rend.material.shader = Shader.Find ("Specular");
	// Set red specular highlights
	rend.material.SetColor ("_SpecColor", Color.red);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); rend.material.shader = Shader.Find("Specular"); rend.material.SetColor("_SpecColor", Color.red); } }