Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Material.color

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var color: Color;
public Color color;

Description

The main material's color.

The same as using GetColor or SetColor with "_Color" name.

See Also: SetColor, GetColor.

// Fade the color from red to green
// back and forth over the defined duration

var colorStart : Color = Color.red; var colorEnd : Color = Color.green; var duration : float = 1.0; var rend: Renderer;

function Start() { rend = GetComponent.<Renderer>(); }

function Update () { var lerp: float = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Color colorStart = Color.red; public Color colorEnd = Color.green; public float duration = 1.0F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); } }