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CloseReturns the platform the game is running (Read Only).
Use this property if you absolutely need to do some platform dependent work. See Also: RuntimePlatform.
function Start () { if (Application.platform == RuntimePlatform.WindowsPlayer) print ("Do something special here!"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { if (Application.platform == RuntimePlatform.WindowsPlayer) print("Do something special here!"); } }