Version: 2023.2
LanguageEnglish
  • C#

AnimationCurve

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Store a collection of Keyframes that can be evaluated over time.

Properties

keysAll keys defined in the animation curve.
lengthThe number of keys in the curve. (Read Only)
postWrapModeThe behaviour of the animation after the last keyframe.
preWrapModeThe behaviour of the animation before the first keyframe.
this[int]Retrieves the key at index. (Read Only)

Constructors

AnimationCurveCreates an animation curve from an arbitrary number of keyframes.

Public Methods

AddKeyAdd a new key to the curve.
ClearKeysErases all KeyFrame from this instance of the AnimationCurve.
CopyFromCopies the keys and properties of the specified AnimationCurve object into this instance of the AnimationCurve class.
EvaluateEvaluate the curve at time.
GetHashCodeA HashCode for the animation curve, computed using all individual Keyframe.
MoveKeyMoves the key at index to key.time and key.value.
RemoveKeyRemoves a key.
SmoothTangentsSmooth the in and out tangents of the keyframe at index.

Static Methods

ConstantCreates a constant "curve" starting at timeStart, ending at timeEnd, and set to the value value.
EaseInOutCreates an ease-in and out curve starting at timeStart, valueStart and ending at timeEnd, valueEnd.
LinearA straight Line starting at timeStart, valueStart and ending at timeEnd, valueEnd.