Use Plastic SCM version control software to enable teams to collaborate on Unity projetcs.
Learn how to set up Plastic SCM. Leanr how to set up version control in Unity.
Plastic SCM automatically checks files out if you have modified them. The only files that you must specificly check out to modify are Project Settings files.
When you edit something locally in your project which has also been edited remotely, a conflict occurs. If your project has conflicts, you must:
If Unity recognises that you need to perform a merge before you submit changes then it prompts you to complete the merge. This takes you to the Plastic SCM client.
If incoming changes conflict with local changes then a question mark icon appears on the conflicting files in the Incoming changes window. Here is a quick guide to resolving conflicts and merging with Plastic SCM:
To lock files with Plastic SCM, perform the following actions:
../PlasticSCM/server
.rep:default lockserver:localhost:8087
*.unity
*.unity.meta
В таком случае все .unity и .unity.meta файлы будут заблокированы для контроля в ‘default’ хранилище.
cm listlocks
For more information on locking, see Locking: avoiding merges for unmergeable files and Configuring exclusive checkout (Lock).
PlasticSCM does not support remote activity, like Perforce does. As such, this functionality is unavailable for Plastic SCM in the Editor. Statuses such as: “Checked out Remote” or “Out of Sync” aren’t displayed in the Project window.
Learn more about distributed version control.
Learn more about distributed and centralized version control.