This section explains the Unity interface, menu items, using Assets, creating Scenes, and publishing builds:
Downloading, installing, and activating Unity, and how to manage your licenses.
Getting set up to start your first Project.
An in-depth look at each of the main windows you’ll use every day in Unity, including useful shortcuts and hotkeys.
How to get started making Scenes, GameObjects and Components; reading input; and adding gameplay or interactivity to your Project.
How to get Assets into Unity from a variety of different sources, including graphics, art and sound from external programs, package files from other developers, and ready-made Assets from our Package Manager and the Asset Store.
Information about many of the Editor’s powerful features, to help you customize your workflow, integrate with external tools, and extend the Editor itself.
Get performance information about your application with the Unity Profiler.
Important notes for upgrading projects that were authored with older versions of Unity.