Unity provee un número de paneles de preferencia para permitirle personalizar el comportamiento del editor.
Setting | Properties | |
---|---|---|
Auto Refresh | Check this box to update Assets automatically as they change. | |
¿Debe mostrarse el proyecto anterior al inicio? | Check this box to always load the previous project at startup. | |
Compress Assets on Import | Check this box to automatically compress Assets during import. | |
OSX Color Picker (macOS) | Check this box to use the native macOS color picker instead of Unity’s own. | |
Disable Editor Analytics (Pro solamente) | Check this box to stop the Editor automatically sending information back to Unity. | |
Show Asset Store search hits | Check this box to show the number of free/paid Assets from the Asset Store in the Project Browser. | |
Verify Saving Assets | Check this box if you wish to verify which Assets to save individually on quitting Unity. | |
Script Changes While Playing | Select the drop-down menu to choose Unity’s behaviour when scripts change while your game is running in the Editor | |
Recompile And Continue Playing | Recompile your scripts and keep running the Scene. This is the default behaviour, but you might want to change it if your scripts rely on any non-serializable data. | |
Recompile After Finished Playing | Defer recompilation until you manually stop your Scene, avoiding any interruption. | |
Stop Playing And Recompile | Immediately stop your Scene for recompilation, allowing you to quickly restart testing. | |
Editor Skin (Plus/Pro solamente) | Select the drop-down to choose which skin to apply to the Unity Editor. Choose Personal for light grey with black text, or Professional for dark grey with white text. | |
Enable Alpha Numeric Sorting | Check this box to enable a new button in the top-right corner of the Hierarchy window, allowing you to switch between Transform sort (which is the default behaviour) and Alphanumeric sort. | |
Device To Use | Select the drop-down menu to choose which of your computer’s graphics devices Unity should use. You can leave this on Automatic unless you want Unity to use a specific device. This setting will override any device specified in command line options. |
Setting | Properties |
---|---|
External Script Editor | Select which application Unity should use to open script files. Unity automatically passes the correct arguments to script editors it has built-in support for. Unity has built-in support for Visual Studio (Express), Visual Studio Code, Xamarin Studio and JetBrains Rider. |
External Script Editor Args | Select which arguments to pass to the external script editor.$(File) is replaced with a path to a file being opened.$(Line) is replaced with a line number that editor should jump to.$(ProjectPath) is replaced with the path to the open project.If not set on macOS, then the default mechanism for opening files is used. Otherwise, the external script editor is only launched with the arguments without trying to open the script file using the default mechanism. See below for examples of external script editor arguments. |
Editor Attaching | Active esta casilla para permitir la depuración de scripts en el Editor de Unity. Si esta opción está deshabilitada, no es posible adjuntar un depurador de scripts a Unity para depurar sus scripts. |
Ubicación actual de la caché. | ¿Qué aplicación debería usar Unity para abrir archivos de imagen? |
Revision Control Diff/Merge | Choose which application you want Unity to use to resolve file differences with the Asset server. Unity detects these tools in their default installation locations (and checks registry keys for TortoiseMerge, WinMerge, PlasticSCM Merge, and Beyond Compare 4 on Windows). |
--remote-tab-silent +$(Line) "$File"
-g $(Line) "$(File)"
"$(File)":$(Line)
-n$(Line) "$(File)"
Este panel le permite escoger entre colores que Unity utiliza cuando se muestran varios elementos de la interfaz del usuario.
Este panel le permite establecer las teclas que activan los varios comandos en Unity.
Setting | Properties |
---|---|
Maximum Cache Size (GB) | Utilice el control deslizante para establecer el tamaño máximo de la carpeta de caché GI. La carpeta de caché GI se mantendrá por debajo de este tamaño siempre que sea posible. Los archivos no utilizados se eliminan periódicamente para crear más espacio. Esto se lleva a cabo por el editor automáticamente, y no requiere que usted haga nada. |
Ubicación actual de la caché. | Permite seleccionar la ubicación de la caché de GI. La carpeta de caché será compartida entre todos los proyectos. |
Cache compression | Habilita una compresión rápida en tiempo real de la caché de GI para reducir el tamaño de los datos generados. Si necesita acceder a los datos raw de Enlighten debería deshabilitar la Compresión de Caché y limpiar la caché. |
Clean Cache | Use este botón para limpiar la caché. |
Setting | Properties |
---|---|
Maximum Sprite Atlas Cache Size (GB) | Utilice el control deslizante para establecer el tamaño máximo de la carpeta de caché del atlas del sprite. Siempre que sea posible, la carpeta de memoria caché del atlas sprite se mantendrá por debajo de este tamaño. |
Setting | Properties |
---|---|
##Servidor de Caché | Use este botón para limpiar la caché. |
IP Address | Dirección IP del servidor de Caché, si está habilitado |
2018–04–06 Page amended with limited editorial review
Updated list of external script editors in 2018.1
Script Changes While Playing and Device To Use drop-down menus added in Unity 2018.2