Version: 2018.2
Importe SDK
Adjunte un Script del Juego

Cree un Script de Juego

Cree un Script para Comenzar una Sesión de Jugador

En el Editor de Unity, cree un nuevo script C# al ir a : Assets->Create->C# Script Nombre el nuevo script creado: UnityAnalyticsIntegration (el nombre debe ser exacto para que el script funcione correctamente)

Open Script and Copy Code

Double-click on the script to open your script in your external script editor. Completely replace the default generated code with the code below and save the file in the script editor. The Unity Project ID that you see in the sample code below is unique to your game. It is used to link your Editor project to your Analytics dashboard.

Vaya al panel de control de Analytics para obtener su Id de Proyecto, único y funcional

using UnityEngine;
using System.Collections;
using UnityEngine.Cloud.Analytics;

public class UnityAnalyticsIntegration : MonoBehaviour {

    // Use this for initialization
    void Start () {

        const string projectId = "SAMPLE-UNITY-PROJECT-ID";
        UnityAnalytics.StartSDK (projectId);

    }

}

  • 2018–03–19 Page amended with limited editorial review

  • MonoDevelop replaced by Visual Studio from 2018.1

Importe SDK
Adjunte un Script del Juego