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CloseUnityEvent that is triggered when the button is pressed.
Note: Triggered on MouseUp after MouseDown on the same object.
#pragma strict public class ClickExample extends MonoBehaviour { public var yourButton: Button; function Start() { var btn: Button = yourButton.GetComponent.<Button>(); btn.onClick.AddListener(TaskOnClick); } function TaskOnClick() { Debug.Log("You have clicked the button!"); } }
using UnityEngine; using UnityEngine.UI; using System.Collections;
public class ClickExample : MonoBehaviour { public Button yourButton;
void Start () { Button btn = yourButton.GetComponent<Button>(); btn.onClick.AddListener(TaskOnClick); }
void TaskOnClick(){ Debug.Log ("You have clicked the button!"); } }