Texture importer lets you modify Texture2D import settings from editor scripts.
Settings of this class match the ones exposed in Texture Import Settings.
| anisoLevel | Anisotropic filtering level of the texture. |
| borderMipmap | Keep texture borders the same when generating mipmaps? |
| compressionQuality | Quality of Texture Compression in the range [0..100]. |
| convertToNormalmap | Convert heightmap to normal map? |
| fadeout | Fade out mip levels to gray color? |
| filterMode | Filtering mode of the texture. |
| generateCubemap | Cubemap generation mode. |
| generateMipsInLinearSpace | Should mip maps be generated with gamma correction? |
| grayscaleToAlpha | Generate alpha channel from intensity? |
| heightmapScale | Amount of bumpyness in the heightmap. |
| isReadable | Is texture data readable from scripts. |
| lightmap | Is this texture a lightmap? |
| linearTexture | Is texture storing non-color data? |
| maxTextureSize | Maximum texture size. |
| mipMapBias | Mip map bias of the texture. |
| mipmapEnabled | Generate Mip Maps. |
| mipmapFadeDistanceEnd | Mip level where texture is faded out completely. |
| mipmapFadeDistanceStart | Mip level where texture begins to fade out. |
| mipmapFilter | Mipmap filtering mode. |
| normalmap | Is this texture a normal map? |
| normalmapFilter | Normal map filtering mode. |
| npotScale | Scaling mode for non power of two textures. |
| qualifiesForSpritePacking | Returns true if this TextureImporter is setup for Sprite packing. |
| spriteBorder | Border sizes of the generated sprites. |
| spriteImportMode | Selects Single or Manual import mode for Sprite textures. |
| spritePackingTag | Selects the Sprite packing tag. |
| spritePivot | The point in the Sprite object's coordinate space where the graphic is located. |
| spritePixelsPerUnit | The number of pixels in the sprite that correspond to one unit in world space. |
| spritesheet | Array representing the sections of the atlas corresponding to individual sprite graphics. |
| textureFormat | Format of imported texture. |
| textureType | Which type of texture are we dealing with here. |
| wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
| ClearPlatformTextureSettings | Clear specific target platform settings. |
| DoesSourceTextureHaveAlpha | Does textures source image have alpha channel. |
| GetAllowsAlphaSplitting | Getter for the flag that allows Alpha splitting on the imported texture when needed (for example ETC1 compression for textures with transparency). |
| GetPlatformTextureSettings | Get platform specific texture settings. |
| ReadTextureSettings | Read texture settings into TextureImporterSettings class. |
| SetAllowsAlphaSplitting | Setter for the flag that allows Alpha splitting on the imported texture when needed (for example ETC1 compression for textures with transparency). |
| SetPlatformTextureSettings | Set specific target platform settings. |
| SetTextureSettings | Set texture importers settings from TextureImporterSettings class. |
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Get or set the AssetBundle variant. |
| assetPath | The path name of the asset for this importer. (Read Only) |
| userData | Get or set any user data. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| SaveAndReimport | Save asset importer settings if asset importer is dirty. |
| SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetAtPath | Retrieves the asset importer for the asset at path. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Returns a copy of the object original. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |