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enumeration
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CloseUsed when opening a scene in the Editor to specify how a scene should be opened.
See Also: EditorSceneManager.OpenScene.
Single | Closes all current open scenes and loads a scene. |
Additive | Adds a scene to the current open scenes and loads it. |
AdditiveWithoutLoading | Adds a scene to the current open scenes without loading it. It will show up as 'unloaded' in the Hierarchy Window. |