Legacy Documentation: Version 5.3
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LightEvent

enumeration

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Description

Defines a place in light's rendering to attach CommandBuffer objects to.

Unity's rendering loop can be extended by adding so called "command buffers" at various points in light rendering; mostly related to shadows. For example, you could do custom processing of the shadow map after it is rendered.

See Also: CommandBuffer, CameraEvent, command buffers overview.

Variables

BeforeShadowMapBefore shadowmap is rendered.
AfterShadowMapAfter shadowmap is rendered.
BeforeScreenspaceMaskBefore directional light screenspace shadow mask is computed.
AfterScreenspaceMaskAfter directional light screenspace shadow mask is computed.