(Legacy Particles) Script interface for particle emitters.
See Also: Particles documentation.
angularVelocity | The angular velocity of new particles in degrees per second. |
emit | Should particles be automatically emitted each frame? |
emitterVelocityScale | The amount of the emitter's speed that the particles inherit. |
enabled | Turns the ParticleEmitter on or off. |
localVelocity | The starting speed of particles along X, Y, and Z, measured in the object's orientation. |
maxEmission | The maximum number of particles that will be spawned every second. |
maxEnergy | The maximum lifetime of each particle, measured in seconds. |
maxSize | The maximum size each particle can be at the time when it is spawned. |
minEmission | The minimum number of particles that will be spawned every second. |
minEnergy | The minimum lifetime of each particle, measured in seconds. |
minSize | The minimum size each particle can be at the time when it is spawned. |
particleCount | The current number of particles (Read Only). |
particles | Returns a copy of all particles and assigns an array of all particles to be the current particles. |
rndAngularVelocity | A random angular velocity modifier for new particles. |
rndRotation | If enabled, the particles will be spawned with random rotations. |
rndVelocity | A random speed along X, Y, and Z that is added to the velocity. |
useWorldSpace | If enabled, the particles don't move when the emitter moves. If false, when you move the emitter, the particles follow it around. |
worldVelocity | The starting speed of particles in world space, along X, Y, and Z. |
ClearParticles | Removes all particles from the particle emitter. |
Emit | Emit a number of particles. |
Simulate | Advance particle simulation by given time. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Is this game object tagged with tag ? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Returns a copy of the object original. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |