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class in UnityEngine
/
Inherits from: YieldInstruction
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CloseWaits until next fixed frame rate update function. See Also: FixedUpdate.
WaitForFixedUpdate can only be used with a yield
statement in coroutines.
yield new WaitForFixedUpdate ();
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { IEnumerator Example() { yield return new WaitForFixedUpdate(); } }