Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PluginImporter

class in UnityEditor

/

Inherits from: AssetImporter

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents plugin importer.

Variables

isNativePluginIs plugin native or managed? Note: C++ libraries with CLR support are treated as native plugins, because Unity cannot load such libraries. You can still access them via P/Invoke.

Constructors

PluginImporterConstructor.

Public Functions

GetCompatibleWithAnyPlatformIs plugin comptabile with any platform.
GetCompatibleWithEditorIs plugin compatible with editor.
GetCompatibleWithPlatformIs plugin compatible with specified platform.
GetEditorDataReturns editor specific data for specified key.
GetPlatformDataGet platform specific data.
SetCompatibleWithAnyPlatformSet compatiblity with any platform.
SetCompatibleWithEditorSet compatiblity with any editor.
SetCompatibleWithPlatformSet compatiblity with specified platform.
SetEditorDataSet editor specific data.
SetPlatformDataSet platform specific data.

Static Functions

GetAllImportersReturns all plugin importers for all platforms.
GetImportersReturns all plugin importers for specfied platform.

Inherited members

Variables

assetBundleNameGet or set the AssetBundle name.
assetBundleVariantGet or set the AssetBundle variant.
assetPathThe path name of the asset for this importer. (Read Only)
userDataGet or set any user data.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

SaveAndReimportSave asset importer settings if asset importer is dirty.
SetAssetBundleNameAndVariantSet the AssetBundle name and variant.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

GetAtPathRetrieves the asset importer for the asset at path.
DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.